Large City: Trë Vremōf Hadfow

Trë Vremōf Hadfow

Trë Vremōf Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceTrëyön Moot
RegionUmkèd Forest
Founded1269
Community LeaderLord Ghadunra
Area63 km2 (25 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation5718 m (18759 ft)
Average Yearly Precipitation149 cm/y (58 in/y)
Population14891
Population Density236 people per km2 (595 people per mi2)
Town AuraInvocation
Naming
Native nameTrë Vremōf Hadfow
Pronunciation/trɛ/ /ˈvremoːf/
Direct Translation[amber] [recognition]
Translation[Not Yet Translated]

Trë Vremōf Hadfow (/trɛ/ /ˈvremoːf/ [amber] [recognition]) is a subtropical Large City located in the Trëyön Moot of the Rosid.

The name Trë Vremōf Hadfow is derived from the Sylvin language, as Trë Vremōf Hadfow was founded by Mesopedia, who was culturaly Wood Elf.

Climate

Trë Vremōf Hadfow has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 5°C (41°F). Trë Vremōf Hadfow receives an average of 149 cm/y (58 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Trë Vremōf Hadfow covers an area of nearly 63 km2 (25 mi2), and an average elevation of 5718 m (18759 ft) above sea level.

Overview

Trë Vremōf Hadfow was founded durring the late 14th century in spring of the year 1269, by Mesopedia. The establishment of Trë Vremōf Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Trë Vremōf Hadfow which required millitary assistance exterminate before the community could finish being built.

Trë Vremōf Hadfow was built using the conventions of Wood Elf durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Trë Vremōf Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Trë Vremōf Hadfow is was constructed arround several narrow flagstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. Trë Vremōf Hadfow's cost-cutting-focused defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Trë Vremōf Hadfow gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Trë Vremōf Hadfow acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.

Civic Infrastructure

Trë Vremōf Hadfow possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Trë Vremōf Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Trë Vremōf Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Trë Vremōf Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Trë Vremōf Hadfow's parks.

Trë Vremōf Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Trë Vremōf Hadfow.

Trë Vremōf Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Trë Vremōf Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Trë Vremōf Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Trë Vremōf Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Trë Vremōf Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Trë Vremōf Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Trë Vremōf Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Trë Vremōf Hadfow's public wards, blessings, and other arcane systems.

Trë Vremōf Hadfow has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Trë Vremōf Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Trë Vremōf Hadfow's grid is powered by a boiler and turbine based power plant.

Trë Vremōf Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Trë Vremōf Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Trë Vremōf Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Trë Vremōf Hadfow's natural decorations nor waterways.

Trë Vremōf Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Trë Vremōf Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Trë Vremōf Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Trë Vremōf Hadfow's bank was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Trë Vremōf Hadfow there is always just enough rain to be annoying.

The Petrifern near Trë Vremōf Hadfow are known to be more aggressive than normal.

Trë Vremōf Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Transmutation energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 28
  • Farmers: 43
  • Farm Laborer: 78
  • Hunters: 57
  • Milk Maids: 41
  • Ranchers: 19
  • Ranch Hands: 39
  • Shepherds: 37
    • Farmland: 60904 m2
    • Cattle and Similar Creatures: 3722
    • Poultry: 44673
    • Swine: 2978
    • Sheep: 148
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1489

Craftsmen

  • Arms and Toolmakers: 30
  • Blacksmiths: 35
  • Bookbinders: 18
  • Buckle-makers: 19
  • Cabinetmakers: 35
  • Candlemakers: 53
  • Carpenters: 45
  • Clothmakers: 43
  • Coach and Harness Makers: 15
  • Coopers: 34
  • Copper, Brass, Tin, Zinc, and Lead Workers: 21
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 32
  • Farrier: 90
  • Furriers: 9
  • Glassworkers: 57
  • Gunsmiths: 32
  • Harness-Makers: 13
  • Hatters: 27
  • Hosiery Workers: 10
  • Jewelers: 16
  • Leatherwrights: 37
  • Locksmiths: 14
  • Matchstick makers: 23
  • Musical Instrument Makers: 20
  • Painters, Structures and Fixtures: 18
  • Paper Workers: 21
  • Plasterers: 19
  • Pursemakers: 24
  • Roofers: 16
  • Ropemakers: 15
  • Rugmakers: 14
  • Saddlers: 28
  • Scabbardmakers: 32
  • Scalemakers: 16
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 13
  • Shoemakers: 13
  • Soap and Tallow Workers: 52
  • Tailors: 102
  • Tanners: 18
  • Upholsterers: 20
  • Watchmakers: 19
  • Weavers: 46
  • Whitesmiths: 12

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 19
  • Booksellers: 22
  • Butchers: 40
  • Chandlers: 40
  • Chicken Butchers: 40
  • Entrepreneurs: 15
  • Fine Clothiers: 37
  • Fishmongers: 38
  • Florists: 9
  • Potion Sellers: 25
  • Resellers: 55
  • Spice Merchants: 19
  • Wine-sellers: 29
  • Wheelwright: 23
  • Woodsellers: 13

Service workers

  • Bakers: 62
  • Barbers: 76
  • Coachmen: 21
  • Cooks: 74
  • Doctors: 31
  • Gamekeepers: 25
  • Grooms: 13
  • Hairdressers: 53
  • Healers: 41
  • Housekeepers: 42
  • Housemaids: 82
  • House Stewards: 41
  • Inns: 15
  • Laundry maids: 29
  • Maidservants: 49
  • Nursery Maids: 26
  • Pastrycooks: 53
  • Restaurateur: 59
  • Tavern Keepers: 67

Specialized Laborer

  • Ashworkers: 20
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 29
  • In-Town Couriers: 35
  • Long Haul Couriers: 32
  • Dockyard Workers: 29
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 40
  • Millers: 33
  • Miners: 32
  • Oilmen and Polishers: 22
  • Postmen: 31
  • Pure Finder: 19
  • Skinners: 45
  • Sugar Refiners: 8
  • Tosher: 22
  • Warehousemen: 57
  • Watercarriers: 31
  • Watermen, Bargemen, etc.: 46

Skilled Laborers

  • Accountants: 18
  • Alchemist: 21
  • Clerk: 32
  • Dentists: 14
  • Educators: 39
  • Engineers: 23
  • Gardeners: 15
  • Mages: 11
  • Plumbers: 15
  • Pharmacist: 18
  • Professors: 6
  • Scientists: 11
  • Wizards: 6

Civil Servants

  • Adventurers: 14
  • Bankers: 21
  • Civil Clerks: 33
  • Civic Iudex: 17
  • Consultants: 9
  • Exorcist: 32
  • Fixers: 16
  • Kami Clerk: 29
  • Landlords: 30
  • Lawyers: 17
  • Legend Keepers: 25
  • Militia Officers: 87
  • Monks, Monastic: 43
  • Monks, Civic: 51
  • Historian, Oral: 33
  • Historian, Textual: 17
  • Policemen, Sheriffs, etc.: 35
  • Priests: 67
  • Rangers: 21
  • Rat Catchers: 22
  • Scholars: 23
  • Spiritualist: 30
  • Slayers: 8
  • Storytellers: 58
  • Military Officers: 55

Cottage Industries

  • Brewers: 43
  • Comfort Services: 57
  • Enchanters: 16
  • Herbalists: 16
  • Jaminators: 49
  • Needleworkers: 55
  • Potters: 25
  • Preserve Makers: 49
  • Quilters: 22
  • Seamsters: 99
  • Spinners: 43
  • Tinker: 16
  • Weaver: 40

Artists

  • Actors: 16
  • Architects: 5
  • Bards: 22
  • Costumers: 8
  • Dancers: 18
  • Drafters: 9
  • Engravers: 11
  • Fine Furniture Carpenters: 7
  • Glaziers: 15
  • Inlayers: 14
  • Musicians: 41
  • Painters, Art: 7
  • Playwrights: 16
  • Sculptors, Art: 13
  • Wood Carvers: 59
  • Writers: 45

Produce Industries

  • Butter Churners: 51
  • Canners: 46
  • Cheesmakers: 53
  • Ice Merchants: 6
  • Millers: 29
  • Picklers: 24
  • Smokers: 17
  • Stockmakers: 17
  • Tobacconists: 23
  • Tallowmakers: 33

5606 of Trë Vremōf Hadfow's population work within a Foundational Occupation.

8541 of Trë Vremōf Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 744 (5%) are noncontributers.

Points of Interest

Trë Vremōf Hadfow makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

Trë Vremōf Hadfow's residents established a new industry 1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

The the a handaxe of Augury, an a handaxe imbued with notable amounts of Augury energies was created near Trë Vremōf Hadfow by in time immemorial, reportedly some time during the late 2nd century.

History